Snook Greg

Real-time 3D terrain engines using C++ and and DirectX 9 / Real-time three D terrain engines using C++ and and DirectX 9 Gregory Snook. - 1st ed. - Hingham, Mass. : Charles River Media, 2003. - xxi, 374 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.). - Game development series . - Game development series (Charles River Media (Firm)) .

Includes bibliographical references and index.

1584502045


Computer games--Programming
Threedimensional display systems
C++ Computer program language

QA76.76.C672

794.8/16693