Real-time 3D terrain engines using C++ and and DirectX 9 /
Real-time three D terrain engines using C++ and and DirectX 9
Gregory Snook.
- 1st ed.
- Hingham, Mass. : Charles River Media, 2003.
- xxi, 374 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).
- Game development series .
- Game development series (Charles River Media (Firm)) .
Includes bibliographical references and index.
1584502045
Computer games--Programming Threedimensional display systems C++ Computer program language