ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. - Hingham, Mass. : Charles River Media, c2005. - xxiii, 630 p. : ill. (some col.) ; 25 cm + 1 CD-ROM (4 3/4 in.) - Shaderx series. .

Accompanying CD-ROM contains the example programs with source code accompanying the majority of chapters, as well as demos and the latest Microsoft DirectX 9 System Development Kit (SDK)

Includes bibliographical references and index.


System requirements: DirectX 9 summer update 2004 SDK, OpenGL 1.5 compatible graphics card; Windows XP with the latest service pack (as of 2005); Visual C++.NET 2003, Visual Studio C/C++ 6.0, 512 MB RAM; 500 MB of free space on hard drive; Pentium IV / ATHLON with more than 1.5 GHZ and the latest graphics card drivers (as of 2005)

1584503572


Computer games--Programming
Threedimensional display systems
Computer graphics

QA76.76.C672

794.8/1526