ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
Materyal türü:
MetinSeri kaydı: Shaderx seriesYayın ayrıntıları:Hingham, Mass. : Charles River Media, c2005.Tanım: xxiii, 630 p. : ill. (some col.) ; 25 cm + 1 CD-ROM (4 3/4 in.)ISBN: - 1584503572
- 794.8/1526
- QA76.76.C672
| Materyal türü | Geçerli Kütüphane | Yer numarası | Durum | Barkod | |
|---|---|---|---|---|---|
| Book | NEU Grand Library General Collection | QA76.76.C672 S49 2005 (Rafa gözat(Aşağıda açılır)) | Kullanılabilir | 6085375824 | |
| CD-Rom | NEU Grand Library General Collection | QA76.76.C672 S49 2005 (Rafa gözat(Aşağıda açılır)) | Kullanılabilir | 6085666822 |
Accompanying CD-ROM contains the example programs with source code accompanying the majority of chapters, as well as demos and the latest Microsoft DirectX 9 System Development Kit (SDK)
Includes bibliographical references and index.
System requirements: DirectX 9 summer update 2004 SDK, OpenGL 1.5 compatible graphics card; Windows XP with the latest service pack (as of 2005); Visual C++.NET 2003, Visual Studio C/C++ 6.0, 512 MB RAM; 500 MB of free space on hard drive; Pentium IV / ATHLON with more than 1.5 GHZ and the latest graphics card drivers (as of 2005)
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