| 000 | 01403cam a22003014a 4500 | ||
|---|---|---|---|
| 005 | 20080107141835.0 | ||
| 008 | 020424s2002 txuaf b 001 0 eng | ||
| 001 | 200104 | ||
| 020 | _a1556220413 | ||
| 040 | _aNEU | ||
| 050 | 0 | 0 | _aQA76.76.C672 |
| 082 | 0 | 0 | _a794.8/16693 |
| 245 | 0 | 0 |
_aDirect3D ShaderX : _bvertex and pixel shader tips and tricks / _cedited by Wolfgang F. Engel ; [foreword by Phil Taylor]. |
| 246 | 3 | _aDirect three D ShaderX | |
| 260 |
_aPlano, Tex. : _bWordware Publishing, _c2002. |
||
| 300 |
_axvii, 494 p., [8] p. of plates : _bill. (some col.) ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
| 440 | 0 | _aWordware game developer's library | |
| 504 | _aIncludes bibliographical references and index. | ||
| 538 | _aSystem requirements for accompanying CD-ROM: Windows 2000 with at least Service Pack 2 or higher ; Windows XP Professional (the NVIDIA shader debugger only runs on these operating systems). | ||
| 650 | 0 |
_aComputer games _xProgramming _9398496 |
|
| 650 | 0 |
_aThreedimensional display systems _9128017 |
|
| 700 | 1 |
_aEngel Wolfgang F _9356126 |
|
| 942 |
_kQA76.76.C672D572002 _cBCD |
||
| 999 | _c177503 | ||